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- on mouseEnter
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- end
-
- on mouseDown
- sound stop 1
- set spinList to ["subspin", "catspin"]
- set the visible of sprite 7 to 0
- repeat with z = 24 to 48
- set the visible of sprite z to 0
- end repeat
- set CatalogueSubSectionList to ["a-log", "games", "books", "catVids"]
- if the ink of sprite the currentSpriteNum = 5 then
- repeat with x = 1 to 11
- set the member of sprite 21 to getAt(spinList, the currentSpriteNum - 23) & string(x)
- updateStage()
- startTimer()
- repeat while the timer < 1
- end repeat
- end repeat
- end if
- go(getAt(CatalogueSubSectionList, the currentSpriteNum - 23))
- set the visible of sprite 7 to 1
- repeat with z = 24 to 48
- set the visible of sprite z to 1
- end repeat
- startTimer()
- end
-
- on mouseLeave
- set the cursor of sprite the currentSpriteNum to 0
- end
-